MonoTouch: Building iPhone Apps Using C# and .NET

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Novell has released MonoTouch 1.0, what it claims is the industry’s first solution for developing applications for the iPhone and iPod Touch using the Microsoft .NET Framework, including C# and other .NET programming languages. Until now, developers primarily built iPhone

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applications using C and Objective-C. With MonoTouch, the creativity of millions of .NET developers worldwide can be unleashed to build a vast array of iPhone applications.

Developed by the Mono Project, an open source initiative sponsored by Novell, MonoTouch simplifies iPhone development by letting developers utilize code and libraries written for the .NET development framework and programming languages such as C#.

MonoTouch is an SDK that contains a suite of compilers, libraries, and tools for integrating with Apple’s iPhone SDK. Microsoft .NET base class libraries are included, along with managed

libraries for taking advantage of native iPhone APIs. Also included is a cross-compiler that can be used for turning .NET executable files and libraries directly into native applications for distribution on the Apple Apps* Store or for deployment to enterprise iPhone users. In addition, Xcode integration enables application developers to test on the device or in Apple’s iPhone Simulator and ship applications to the Apple Apps Store for distribution.

“The vast majority of Windows-centric developers, ISVs and IT organizations have chosen the C# language and .NET for development,” said Miguel de Icaza, Mono project founder and Developer Platform vice president at Novell. “As such we have seen tremendous demand for tools to build .NET-based iPhone applications. We developed MonoTouch in response to this demand, giving both individual developers and businesses a solution that breaks down the barriers to iPhone application development.”

MonoTouch Personal and Enterprise Editions are available now through shop.novell.com. MonoTouch Enterprise Edition is available for $999 per developer for a one-year subscription, which includes maintenance and updates. A five-developer Enterprise license supports five concurrent developers and is available for US $3,999 per year. For individuals only building applications for the Apple Apps Store, MonoTouch Personal Edition is available for $399 per developer for a one-year subscription.

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One thought on “MonoTouch: Building iPhone Apps Using C# and .NET

    Nirav said:
    December 4, 2009 at 06:57

    I have create application for Blackberry Mobile using C#.Net.
    please tell me What tool i need?
    how can store Database?
    How can Create Application?

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